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Files

Name/Description Type Size Uploaded By Uploaded On
Code for the tilegame2 example. RAR archive 4.7M John Marcovitz Aug 15, 2009
Much excitement today: Installment 2 includes a welcome screen and the beginning of a Heads Up Display. RAR archive 1.5M John Marcovitz Aug 14, 2009
Simple tile Engine from the Nick Gravelyn tutorials. It's important that the XNA Framework is installed before running the games. See Install.txt RAR archive 1.4M John Marcovitz Aug 4, 2009
The Philipp Lenssen Sprite sheets. Colored Magenta RGB=255,0,255 for Alpha Blending. Probably a starting point for Heaven and Hell Artwork until we can get some of our own art work going Zip archive 741K John Marcovitz Jul 18, 2009
Irrilicht mesh viewer. RAR archive 5.2M John Marcovitz Jul 3, 2009
An early assessment to how our PC (playable character) will move and be controlled by the Xbox 360 controller (if we decide to use XNA). Word file 35K Jason Jun 20, 2009

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