| Name/Description | Type | Size | Uploaded By | Uploaded On |
|---|---|---|---|---|
| Code for the tilegame2 example. | RAR archive | 4.7M | John Marcovitz | Aug 15, 2009 |
| Much excitement today: Installment 2 includes a welcome screen and the beginning of a Heads Up Display. | RAR archive | 1.5M | John Marcovitz | Aug 14, 2009 |
| Simple tile Engine from the Nick Gravelyn tutorials. It's important that the XNA Framework is installed before running the games. See Install.txt | RAR archive | 1.4M | John Marcovitz | Aug 4, 2009 |
| The Philipp Lenssen Sprite sheets. Colored Magenta RGB=255,0,255 for Alpha Blending. Probably a starting point for Heaven and Hell Artwork until we can get some of our own art work going | Zip archive | 741K | John Marcovitz | Jul 18, 2009 |
| Irrilicht mesh viewer. | RAR archive | 5.2M | John Marcovitz | Jul 3, 2009 |
| An early assessment to how our PC (playable character) will move and be controlled by the Xbox 360 controller (if we decide to use XNA). | Word file | 35K | Jason | Jun 20, 2009 |
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